Indianapolis 3D model

Indianapolis 3D model

cgtrader

SCENE INFORMATION The area encompasses a 50 x 50 km expanse. OSM data forms the foundation for this model, ensuring seamless integration with various software. Expertly crafted to facilitate effortless rendering in 3ds Max and V-Ray Next, this scene is optimized for exceptional visual fidelity. A symphony of rendered images was created using V-Ray Next, yielding an extraordinary level of photorealism. Though designed specifically for 3ds Max and V-Ray, older versions can still utilize the asset; however, the outcome may deviate from expectations. Each preview image serves as a rendered output, giving users a sneak peek into the world's rich textures and vibrant hues. Standard units employed are centimeters, accurately capturing real-world measurements. Asset scale reflects authentic spatial proportions, thereby augmenting its believability within your digital creations. Several export formats – specifically designed for streamlined use in different contexts (collapsible mesh) – cater to a diverse range of users. For those seeking additional support or guidance on optimal asset utilization, please feel free to contact our expert support team at your earliest convenience. DISCLAIMER By design, the asset excels within 3ds Max environments equipped with V-Ray. Materials applied are expertly crafted V-Ray materials. Every light source is, in fact, a native V-Ray luminaire. Transferring material settings into external formats via export might yield inconsistent results; it's imperative to work within the supported frameworks. Use in diverse software platforms and renderers will likely produce dissimilar effects; please keep this in mind when integrating with alternative tools or pipelines. As the artist behind this project does not officially endorse compatibility with third-party software or render engines, potential usage issues may arise. Please plan accordingly to ensure a seamless experience. GEOMETRY Modeling expertise was invested in optimizing the 3D asset structure by collapsing its layers. Layer organization ensures clear distinction between specific assets (buildings, roads, waterways). Perusing attached preview images will give you a detailed view of this categorization scheme; however, keep in mind that certain structures – including but not limited to homes or buildings – could not be included due to technical import constraints and data absence from OSM resources. Visuals in preview images will showcase areas of exclusion due to restrictions aforementioned. Landmarks lack intricate details due to an intentional focus on preserving authentic information provided through imported data sourced directly from OSM. Please refer to provided visuals for more context on the representation of real-world landmarks. The current 3D representation operates within a flat plane; unfortunately, any information regarding object heights was unavailable during import and modeling stages. Regarding asset performance: Trees, in particular, account for an impressive poly count and vertices (approx. 4885765 / 2494970). As an added convenience, the trees' visualization has been set to the "box" display format through adjustment of their properties. MATERIALS Each item is built upon expertly crafted V-Ray materials. A dedicated zip-archive accompanies all associated maps for convenient organization and access. Materials utilized do not exhibit any unwrapping process; however UVWs were accurately applied using UVW Map Modifier within 3ds Max's extensive range of editing tools. LIGHT SETUP V-Ray sun and sky lighting form the heart of this well-illuminated scene, with its captivating realism elevated by meticulous Linear Workflow optimization. FORMAT 3ds Max is fully compatible – optimized for backwards compatibility starting from version 2020; further details can be consulted upon request or checked in provided documentation.

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