
Imperial crown with orb and cross
3docean
Imperial Crown with Orb and Cross 3D Model. Four objects, frame, gems, pearls, and velvet, each having its own unique non-overlapping UV Layout map, Material, and PBR Textures set. Production-ready 3D Model provided in the package includes PBR materials, textures, and a non-overlapping UV Layout map. Quads-only geometries (no tris/ngons) are used, with no poles. Easily Customizable: UV-unwrapped geometries allow for creation of new Textures or modification of existing ones using the UV Layout maps provided in the package (as png with alpha). Each Object, Material, or Texture in the package has a unique, meaningful name. Made in Blender 3D 2.79 with Cycles materials and exported to OBJ and FBX; materials and textures created in Substance Painter for PBR, V-Ray, Unity, and Unreal engines. PROMO IMAGES: Eleven promo images are included, rendered in Cycles (Blender 3D 2.7x); wireframe images, screenshots from the Blender 3D scene showing UV Layout, and other images are also provided. Four Objects (meshes), four PBR Materials, UV-unwrapped Textures, and non-overlapping UV Layout maps are included. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY geometries with no tris/ngons or poles; 145196 vertices, 144894 quad faces (289788 tris). Real-world dimensions; scene scale units are cm in Blender 3D (Metric with 0.01 scale). Uniform Scale Object: Uniform scale applied in Blender 3D. PBR Multi-Engine Textures Pack included: a zipped folder containing PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha), Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal), Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal), generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height), and generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). You can edit Textures or import the FBX/OBJ file along with the desired Textures set in your 3D Modeling software or game engine to create a game/production-ready asset. Important: Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image, which is NOT provided in the package. Sketchfab 3D Preview: https://sketchfab.com/3d-models/imperial-crown-with-orb-and-cross-7a9c6aee4f5341e5ab87b0a1bba5fbce
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