Ignis the Succubus-Commando
sketchfab
About the project: The educational task was to design an original character from scratch. I crafted every aspect in Zbrush, while retopology was handled in Maya, unwrapping executed in 3ds Max, baking and texturing done in Substance Painter, skinning performed in Maya, and finally, a bit of animation added in 3ds Max. The time invested was substantial, with numerous skills acquired along the way. Wings and tail were initially dropped for this iteration, as well as a few other components. In due course, these features will be reintroduced. Description: At its core, the concept revolves around an age-old conflict between heaven and underworld, reimagined in modern times where demonic artifacts are combined with cutting-edge carbon fiber technology. Ignis is a succubus who finds herself perpetually embroiled in warfare, constantly living and dying amidst the chaos. As a succubus, her primary focus lies in manipulating humans, who serve as an easy target for a creature of her ilk. Her wings and tail can be concealed at will. A glowing hellstone serves as a protective barrier, deflecting holy energies with ease. Her blaster is designed for a larger user, but its versatile range of fire modes allows for effective deployment in various situations.
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