Iconic Canvas Houses of the world 3D model

Iconic Canvas Houses of the world 3D model

cgtrader

This 3D model was initially crafted using Sketchup 13 before being converted to other 3D formats. The native format is .skp, while a 3ds Max scene utilizes version 2016 of that program, rendered with Vray 3.00 Catalogue 2014 Add some color to your walls with this vibrant canvas deco featuring urban symbols. A cheerful blend of signs, tags, and graffiti in bright hues is scrawled on the blackboard. This unique wall decoration is sure to wake up and personalize the decor of a studio or teenager's bedroom. If you like it, explore more canvases in this style, such as the Skywalk canvas. Size (cm): H 80 x W 80 x D 3\nRef: 135051 Price $24.90\n\nTextures are embedded in the .skp file\n\nHow do I extract textures from the .skp file?\n\nIf you have any of these programs, it's a breeze. Just follow these guidelines:\n\nSketchup (Completely free)\n\nExport the image as your chosen 2D file under File/Export/2d Graphic - drop down option.\n\nAlternatively:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Check Export Texture Maps in the Options menu. Go to the exported file location. In that directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Even the trial version works)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen you import .skp into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find them there. Additionally, export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (The trial version will suffice)\n\nImport .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on it. Click on the texture name in the Textures section, then click the three dot button. Now you can see all textures; they should be in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste textures to any folder you prefer.

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