Iceman and christmas  3D model

Iceman and christmas 3D model

cgtrader

Iceman meets Christmas*\nChristmas is an annual festival commemorating the birth of Jesus Christ, observed primarily on December 25 as a global religious and cultural celebration among billions of people. This feast is central to the Christian liturgical year, initiated by the season of Advent or Nativity Fast and culminating in the season of Christmastide. Historically, in the West, this festive period lasts twelve days and reaches its climax on Twelfth Night; some traditions include an octave. As a public holiday in many nations, Christmas Day is celebrated both religiously by a majority of Christians and culturally by numerous non-Christians, making it an integral part of the global holiday season surrounding it. \n\nScene Models are scaled accurately to real-world dimensions for realistic visual representations. Scene units use centimeters as their measurement system. Objects, materials, and textures have logically named categories, ensuring seamless navigation within the scene. Transformations have been reset to their initial state with models positioned at the origin point [0, 0, 0 XYZ]. Relative texture paths ensure a streamlined workflow. For convenience, objects are grouped by material type and assigned respective names. \n\nMaterials Materials in the project are designed specifically for the ART render engine using Autodesk's PBR materials. A primary feature is the ability to modify colors directly within these main materials, giving creators immense flexibility in achieving desired visual outcomes. Note that the 3ds Max model includes basic materials only; hence, rendering results will not align with preview images displaying more advanced effects. As for OBJ files, while they may lack specific material definitions, UVW coordinates are retained to facilitate any subsequent processing. \n\nFile Formats Several file types are available: 3DS Max (specifically 3ds files), OBJ (with preserved UVW mapping information intact), STL, 3MF, and FBX. \n\nGeneral Details All creations have been modelled in Autodesk's 3DS MAX software; for the production of preview images used throughout this submission, KeyShot was utilised as the primary rendering engine.\n-Need assistance or information about the models described? Feel free to ask any questions at your convenience!

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