ICEBERG lamppost houses of the world 3D model

ICEBERG lamppost houses of the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 before being converted into various other 3D formats. Native format is .skp with 3dsmax scene being 3ds Max 2016 version, rendered with Vray 3.00 Reference number: 146431 Dimensions (cm): Height 158 x Width 50 x Projection 50 Weight: 4 Kg This refined, modern lamp makes a striking impression thanks to its understated light wood foot in pristine white. The accompanying white drum shade adds a fresh touch to any living room. Design highlight: the minimalist graphic style of the base. Our recommendation: pair it with Scandinavian decor for an enhanced effect. For more similar styles, explore our Nordic table lamp. Ref: 146431, price €179.90 To access textures embedded in the .skp file, try these methods: Sketchup (free) Simply export a chosen 2D file format via File > Export > 2D Graphic from within Sketchup. Alternative approach: From File menu, select Export > 3D Model. Opt for COLLADA File (.dae) as the export type. In the Options dialog box, ensure that Export Texture Maps is selected. Next, navigate to the exported file location. A folder containing all textures should be present there. C4D (even a trial version will work) Importing .skp files directly into C4D creates a texture folder adjacent to the original .skp file. 3ds Max When you import an .skp file into 3ds Max, its embedded texture files are stored in the ..3dsMax\scene/assets/images directory. Alternatively, you can export your file as an fbx with embed media option checked in the export dialog window; this automatically generates a folder of textures along with the exported fbx file. Rhinoceros 3D (trial version should suffice) Import .skp files into Rhinoceros 3D and open the material editor via Panels > Material Editor. Select any material featuring texture information. Next, click on the texture name in Textures section; then click on the three-dot button to view embedded textures, located within ..AppData/Local/Temp/embedded_files directory. You are free to copy-paste textures into your desired folder location as needed.

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