
ice 4
3docean
Humans craft intricately detailed models of crystalline structures with precision, comprised of 13,162 polygonal facets and 32,994 vertices carefully arranged to form a seamless whole. These models are rendered in 2048x2048 pixel resolution, allowing for meticulous texturing and shading. The model is available in three formats: OBJ, FBX, and Blend, making it easily integratable into various game engines and software suites. A UV map is applied to the model, carefully mapping each facet to a corresponding texture coordinate. This allows for realistic reflections and shading effects when rendered. The model's textures are comprised of five key components: ice_albedo (albedo map), nice_emissive (emissive map), nice_glossiness (glossiness map), nice_normal (normal map), and nice_specular (specular map). These elements work in tandem to create a realistic representation of the model's surface properties. Finally, the model has been rendered using Marmoset, a high-end rendering engine capable of producing photorealistic images. This ensures that the model is game-ready, with crisp textures and detailed geometry.
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