
Hutch Zinc houses the world 3D model
cgtrader
This 3D model was originally crafted using Sketchup 8 before being converted to a multitude of other 3D formats. Native format is .skp, while the 3dsmax scene is built on 3ds Max 2016 version, rendered with Vray 3.00 For a cozy interior, the kitchen can't function without a beautiful Zinc solid wood dresser. This stunning hutch in mango wood consists of many small drawers and cabinets for maximum storage in a natural environment. A wooden cabinet ready to welcome your dishes and treasures from days gone by. Need a second storage space? Look at the pantry matching wood. This product belongs to the range Zinc: A charming line for the living room or the kitchen ... These simple furniture pieces in solid mango wood, plywood, and slightly pickled white and gray MDF perfectly align with their zinc tops. The handles in patinated iron add an extra touch of authenticity to this furniture. Size (cm): H 208 x W 102 x D 40 Weight: 66 kg http://www.maisonsdumonde.com/EN/en/products/product/stand-zinc-110210.htm\nRef: 110210 Price: €599\nPolygons: 163 \n\nTextures can be found in .skp file\n\nHow to extract textures from .skp file?\n\nIf you have any of the following software, it's a breeze. Follow the guidelines provided:\n\nSketchup (Free)\n\nJust export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.
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