
Hutch TONIC Green Loft houses the world 3D model
cgtrader
This 3D model was originally built using Sketchup 13 before being converted to multiple other formats. The native file type is .skp, with a corresponding 3dsmax scene saved in 2016, rendered with Vray 3.00. The catalogue number for this model is CATALOGUE 2014. With its resolutely urban aesthetic, this wooden storage shelf boasts a very modern design paired with a subtle hint of neon green. This shelf features three fixed shelves, perfect for allowing teens to display all their books and cherished possessions. Each corner boasts bold LOFT letters rendered in fluorescent green, infusing the cabinet with an instant shot of pep. Additionally, users will find that this sleek shelf doubles as storage with its ability to be transformed into Tonic library discover. Dimensions: H 160 x W 110 x D 30. Weight: 0.10 Kg. Ref 143680 Price: €229.90 314 polygons in total comprise this model's geometry. All textures can be found within the original .skp file. To extract these textures, follow these easy steps using one of the supported software packages: If you possess Sketchup (completely free to download), follow these simple instructions: Export an image of your preferred format via File -> Export -> 2D Graphic. An alternate option is to export as a COLLADA File (.dae) by going to File -> Export -> 3D Model, ensuring that the option for texture maps is enabled. When complete, locate the exported file folder which contains all of the textures. Alternatively, if you're working with C4D (even its trial version will suffice), simply import your .skp file, and a folder containing the necessary textures will be automatically generated beside it. For 3ds Max users, the process is relatively straightforward. Once your .skp file has been imported into 3ds Max, all texture files will be stored within ..\3dsMaxSceneAssetsImages directory. Furthermore, when exporting as an FBX file with embed media option selected in export dialog window, textures will also be included together with the FBX file. For those utilizing Rhinoceros 3D (trial version recommended), start by importing your .skp file into the software. Navigate to panels->material editor and select any material that contains a texture. Now, click on the three-dot button corresponding to the texture name within Textures section of the material editor panel, which should prompt a list of textures contained within the embedded files directory - located in AppData\Local\Temp\Embedded Files. Free to manipulate or redistribute as you see fit.
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