
Hutch Montmartre 4 doors houses the world 3D model
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This 3D model was originally created with Sketchup 8 before being converted to all other formats. Native format is .skp, while 3dsmax scene utilizes 2016 version, rendered using Vray 3.00. Searching for storage furniture that resembles a solid wood hutch worn by time will likely impress you with the large white wooden Montmartre hutch. This classic dresser will seamlessly fit into any interior. View the model's smaller, glazed buffet as well. This product belongs to the range Montmartre: Characterized by the range's use of solid mango in a lightly aged white color that blends elegance and refinement. The balanced lines, numerous natural details, and many authentic touches combine to create this work. Cremone handles and aged brass add subtle accents while highlighting the clean lines of this range. The interior chests feature light gray tinted slats that contrast harmoniously with the structure's design. A light coat of matte varnish coats the furniture for easy maintenance. Size (cm): H 230 x W 200 x D 47 Weight: 93 kg http://www.maisonsdumonde.com/en/us/products/details/white-hutch-montmartre-115818.htm\nRef. 115818 $1690 USD.\nPolygons: 306 \n\nTextures can be found in the .skp file\n\nExtracting textures from a .skp file is straightforward when using certain software. Follow these guidelines:\n\nSketchup (Free)\n\nExport the image as your choice of 2D file under File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Click on Options and ensure that Export Texture Maps is checked. Locate the exported file at its directory, which should contain a folder with textures alongside the exported file.\n\nC4D (A trial version will suffice)\n\nImporting .skp file to C4D generates a texture folder automatically next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported into 3ds Max, it stores texture files in ..\3dsMaxsceneassetsimages. You can also export an fbx file with embed media selected, so it generates a textures folder together with the fbx file.\n\nRhinoceros 3D (A trial version will suffice)\n\nImport .skp file into Rhinoceros 3D. Open Material Editor (Panels -> Material editor). Select any material that has texture on and click on the three dot button. This reveals all textures, which should be located in ..AppDataLocalTempembedded_files directory.\n\nYou are free to copy and paste textures to any folder of your preference.
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