
Hutch MONTAIGN houses the world 3D model
cgtrader
This 3D model was originally built with Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Looking for a country-style buffet to furnish a country home? Discover a slightly weathered wood sideboard buffet Montaigne reminiscent of ancient classical furniture. Topped by a wooden hutch with two glass doors, this large wooden hutch provides plenty of storage space. A gray slate tablet in harmony with the light-colored wood dresser separates the chest and breaks up the imposing structure of a solid wood hutch. Find the spirit of this classic dresser in the lower assorted buffet. This product is part of the Montaigne range: This range in solid mango combines elegance and sophistication. Each piece is slightly bleached by hand and maintains a very natural look. The elegant lines, curved legs, sculpted cornices, and tops slate gray are all details that reveal a subtle and authentic craftsmanship. The handles and locks in aged brass traditional are simple and highlight the pure lines of this range. Size (cm): H 205 x W 172 x D 45 Weight: 188 Kg Price: € 1490 Polygons: 354 Textures can be found in .skp file If you have any of the following software, it is easy to extract textures. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.
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