Hutch Love Pink TONIC houses the world  3D model

Hutch Love Pink TONIC houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 13 and then converted into all other formats of 3D design software. Native format is .skp and it's also compatible with 3dsmax scene which is a 2016 version of the software, rendered with Vray 3.00 CATALOGUE 2014. Fun and colorful designs featuring pink letters will add a modern and trendy look to your space. The gray wooden shelf features three fixed shelves, perfect for displaying the treasures of your teen's room. Deco: LOVE letters are displayed in bright pink on the side panel of this library. You can store blue or pink trunks with a collection tonic on it. Size (cm): 160 x 110 x 30 dimensions will fit perfectly anywhere you put it, Weight is just 0.10 Kg. ref 143681, price €229.90 Textures for your project can be found in .skp file If you need to extract the textures from the .skp file follow these steps: If you have one of the following software it's very easy: Follow the guidelines below. Sketchup (completely free) You can export an image as a 2D file by going to File -> Export. Select your preferred choice from the options under 2D Graphic - drop down menu, and export it accordingly. Alternatively, Go to File -> Export. Under 3D Model, choose COLLADA File (* .dae). In the Options tab ensure that "Export Texture Maps" is checked. Open up the exported file in the location specified in the dialog box and navigate through its directory. You should see a folder with textures along with the exported filename. C4D (You only need a trial version to make this work) Importing .skp files automatically generates a folder containing all of your project's texture assets next to it when imported into C4D 3ds Max If you import a .skp file into 3dsmax it stores the textures within ..\3dsMax\scene/assets/images location. Alternatively, when exporting as fbx and choosing the "Embed media" option in the dialog box, it generates a folder with your project's textures along with the fbx file itself. Rhinoceros 3D (Just need trial version) Import the .skp file into Rhinoceros 3D software. Now go to Panels -> Material editor. Then choose any material with a texture applied on it and click the three dot icon that appears next to its name within the Textures section, allowing you to navigate through its associated folder path (it's typically found at ..\AppData\Local\Temp/embedded_files).

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