Hutch Fontainebleau houses the world 3D model

Hutch Fontainebleau houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8 before being seamlessly converted into multiple other 3D formats. Native format is .skp, while 3dsmax scene is specifically designed for 3ds Max 2016, rendering with Vray 3.00 brings stunning realism to this exquisite creation. Discover the delightful blend of warm wood and metal in old, wooden dresser FONTAINEBLEAU. This charming buffet sideboard with four adjustable doors and a superb waxed solid fir top is sure to elevate any home's décor. The console table will perfectly complement it, bookending an authentic and welcoming combination. This piece is part of the Fontainebleau Atmosphere collection, boasting warm wooden tones and old metal accents reminiscent of a former prosecutor's chamber. To imbue furniture with character, wood has been deliberately distressed by hand, topped off with a smooth wax finish. The brown metal feet are aged to perfection, accentuating the piece's vintage charm. Combining these two materials brings an unexpected touch of sophistication and whimsy to this collection. Size (cm): H 220 x W 200 x D 50 Weight: 110 Kg\nRef. 110604 Price: € 1290\nPolygons: 8724 \n\nTo access the rich textures, you can explore your .skp file, which is where they reside.\n\nWith the right software in hand, extracting these textures becomes a straightforward task. Follow these easy steps if you're using one of the following applications:\n\nSketchup (Free and user-friendly)\n\n Simply export an image from File/Export/2d Graphic under your preferred 2D file type from the dropdown menu.\n\nAlternatively, navigate to File -> Export -> 3D Model, export as a COLLADA File (*.dae), ensure that 'Export Texture Maps' is selected. Your exported textures can then be found in the directory, neatly organized within a folder matching the exported file name.\n\nC4D (A trial version is sufficient)\n\nImporting your .skp file directly into C4D automatically generates a new folder with textures, located right next to your .skp file.\n\n3ds Max\n\nWhen importing .skp files into 3ds Max, texture files are saved in the designated 'C:ProgramDataAutodesk 3dsMaxSceneassetsimages' directory. Alternatively, export as an FBX file with embed media selected during the export process, which will create a folder of textures together with your FBX file.\n\nRhinoceros 3D (Even a trial version will suffice)\n\n Import .skp files into Rhinoceros 3D and then open up the material editor via Panels -> Material Editor. Any selected material sporting texture should display it in its name section - simply click on this three dot icon, and you can browse your textures, which are located within the '\UsersAppDataLocalTempembedded_files' directory.\n\nNow that you've pinpointed these files, feel free to copy or paste them into any folder for easy reference.

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