
Hunter Low-poly 3D model
cgtrader
Human: 3D game model created in Maya and sculpted in Zbrush. Texture maps generated in 3D Coat with PBR textures for metal and other surfaces. The model consists of five parts, each with a unique texture size: armor (4096 x 4096), weapon (2048 x 2048), head (2048 x 2048), fur (2048 x 2048), and body (4096 x 4096). Texture maps include relief, metallicity, roughness, AO, albedo, and normals in TGA format. Low-poly model. The model features seven animations: idle (two variations), walking (two variations), attack (two variations), and running (one variation). In certain areas, a two-sided shader is used for Unity, packaged separately with texture maps. Note: the model includes an epic skeleton and can be redirected to the animation folder named Uproject_Hunter. A separate package contains animations without the epic skeleton, named Uproject. Two texture packages offer minor changes with New_Texture for the scene with an epic skeleton. The engine's color is customizable, allowing users to change it from black to any desired color.
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