Hunter

Hunter

thingiverse

This is a detailed breakdown of the Hunter class from the Dungeons & Dragons (D&D) game. Here's a summary: **Class Description** The Hunter is a class that excels at tracking, hunting, and fighting in the wilderness. They are skilled navigators, able to move swiftly and stealthily through difficult terrain. **Features and Traits** 1. **Strider**: The Hunter can move through difficult terrain without penalty. 2. **Natural Explorer**: Grants advantage on initiative rolls, ignores difficult terrain, and has other benefits when traveling through the wilderness. 3. **Fleet of Foot**: At 8th level, the Hunter can take the Dash action as a bonus action. 4. **Mystic Travel**: Starting at 10th level, the Hunter can cast certain spells without expending spell slots (Longstrider, Spider Climb, Fly, and Haste). 5. **Plane Walker**: Beginning at 14th level, the Hunter's Natural Explorer feature works in a chosen plane of existence. 6. **Stalker**: The Hunter is skilled at tracking and knows its prey's weak spots. 7. **Sneak Attack**: At 2nd level, the Hunter gains Sneak Attack ability (increasing in damage dealt over levels). 8. **Hiding in Plain Sight**: Starting at 8th level, the Hunter can create camouflage to hide in plain sight. 9. **Improved Critical**: Beginning at 10th level, the Hunter's weapon attacks score a critical hit on a roll of 19 or 20. 10. **Vanish**: Starting at 14th level, the Hunter can use the Hide action as a bonus action and cannot be tracked by non-magical means. **Multiclassing** To multiclass into the Hunter class, you must meet the prerequisites: Dexterity 15 and Wisdom 13. When you multiclass into the Hunter class, you gain proficiency in Light and Medium armor, simple and martial weapons, Herbalism kit, and one skill.

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