
Humbpack Whale Animated Low-poly 3D model
cgtrader
Verification details of the FBX fileFilesBinary FBXSceneNo Unsupported objectsGeometryNo N-gonsNo faceted geometryManifold geometryTextures and MaterialsPBR texturesNo embed texturesSquare TexturesPower of 2 texture sizesAssigned materialsUVsNo UV overlapsUV unwrapped modelNamingAllowed charactersDescriptionThis model was made in blender 2.9 and painted in substance painter , It have a total of 20 animations (all animations are loopeable) : -swim1 ,swim2, breatheanim, jumpanim, two animations for left and right jump, two animations for left and right spin, three animations for idlestart a loopeable idle and idleend ,swallow animation for left and right and straight (9 anims) is fully rigged with basic bones except that i add a masterbone to do that “spin” effect. Also comes with an extra fbx with 4LODS : LOD0=4932, LOD1=3123 ,LOD2 2011,LOD3=1248 The model have 3 variants : Black,Grey and Albino , comes with 4k,2k and 1k textures for all the variants : Diffuse , Normal (directx and opengl) , Roughness (dry and wet) , and AO maps , uv unwrapped it manually Theres two textures, one for the body and the other for the barbs and eyes (just this one includes an specularmap) Comes with fbx,obj,mtl and stl formats ,it also 3 substance painter files for each variant and blend file with an control rig (with ik,constraints,etc) and a export rig that is just a copy transforms of the export rig without all the ik bones , also i add a multires modifier with a max of 4 subdivisions if you want to use this model in a”cinematic”way Already tested it in Unreal Engine and unity and the animations work fine ,with that said if you have compatibility issues when importing animations to other softwares apart of blender , leave it at the comments so i can fix it This is a remodel of my old humpback whale model , hope you like it :Dfishseaanimalsoceannaturecreaturelowpolyunderwaterfinwaterdolphinwhalehumpbackalbinogreymammalgiantbarbsstingray
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