Human humerus bone 3D model

Human humerus bone 3D model

cgtrader

The Blender model was built to showcase a precise replication of the original object, ensuring accurate scaling in centimeter units. Each quad polygon was meticulously created, while quads-only poly structure minimizes any potential complications for users unfamiliar with advanced mesh types. For convenience, the scene includes all necessary objects in separate .blend files, enabling seamless importing into other scenes without having to worry about plugin compatibility issues that could potentially arise from using a proprietary setup. Additionally, scene management is simplified through Blender's logical object naming system and grouped models. When it comes to preview rendering, the image was captured using Cycles' advanced engine, providing an exact visual representation of what one would see after post-processing treatments have been applied, hence negating the need for cleaning up in most cases. Users simply need to drag their own 3D model into this Blender scene and proceed with rendering. All base colors and normal map textures are presented in standard png formats at resolutions suitable for real-time applications - namely, 4096 x 4096 pixels - along with metalness maps (albeit incorrectly labeled as "Roughness") for that added realistic depth

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