Human Base mesh - Game Ready - UE4 Mannequin setup 3D model

Human Base mesh - Game Ready - UE4 Mannequin setup 3D model

cgtrader

Tested in Unreal Engine with the Animations pack, Importing FBX and selecting UE4 Mannequin skeleton ensures smooth work with Epic Skeleton-based animations. Rigged to Epic Skeleton, Non-overlapping UVs feature 10% extra density on the head. 4096*4096 Texture maps and passes supplied, including Normal, Thickness, AO, and Curvature baked in Marmoset Toolbag. Toolbag 3 Baker scene also included for reference. Good starting topology for animation or as a foundation for your own characters. If modifications are desired, please initiate contact to discuss changes. Eye sockets designed for custom eyes (child of the head bone), Mouthbag with tongue, but no teeth provided. Implementing eye bones and jaw bone is required, as this mesh serves as a raw rig setup for Unreal Engine. The native rig file cannot be supplied due to its 3rd-party origin; instead, the Base Male mesh is available, offering good topology, UVs, textures, and Zbrush files to facilitate a strong start. Everything has been tested in Unreal Engine 4.19 and verified compatibility with UE4 Mannequin skeleton setup. Before importing, ensure you have this setup in your project to select the skeleton when using Unreal Animations. Alternatively, upload the character to Mixamo for auto-rigging if utilizing Unity. Zbrush files included contain Bones layout, Epic Mannequin, and Male Base mesh with 4 subdivision levels (8kVerts to 550kverts), allowing for further subdivisions. Polygroups based on UV islands enable easy selection.

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