Hulk print-in-place

Hulk print-in-place

myminifactory

I've created a new articulated model that supports print-in-place, but there's one major difference from my previous model (Torbjorn): the process I followed. I started by importing a skeleton from Solidworks into Zbrush, which you can access here. The unique aspect of this project was demonstrating the potential benefits of collaboration between two vastly different software programs. I began with a template of bones and joints that were externally modeled in Solidworks and then added a decent amount of detail on top of it in Zbrush. This was a challenging project indeed, as I had to navigate the complexities of maintaining accuracy in the mechanical parts of our model: joints, gaps, and cavities that I didn't want to modify when sculpting the anatomy of my preferred toy design. One key aspect that kept me engaged throughout the sculpting process in Zbrush was finding a balance between overall detail placement and preserving the shape and location of the joints. My starting point began with an initial step where I had to create one polygroup for each articulated part of the template, dynameshing them at high resolution to obtain dense sculpting surfaces. The subsequent steps involved analyzing each part and evolving the design without compromising the moving systems of the model. This is why masking, selection, and polygroups were essential in completing the project, combined with other Zbrush features like Dynamesh, ZRemesh, backface masking, and various brushes to define the final design.

Download Model from myminifactory

With this file you will be able to print Hulk print-in-place with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Hulk print-in-place.