Huawei MTS 968 White Low-poly  3D model

Huawei MTS 968 White Low-poly 3D model

cgtrader

Here is the high-quality low-poly 3D model MTS 968 White, widely used in various fields such as game development, advertising, interior design, motion picture art, visualization, etc. The model was carefully crafted from ortho-photos of a real phone, ensuring all details of its design are recreated with maximum authenticity. Ease of use is that the model consists of only one mesh, which is low-polygonal and conserves system resources, as well as having only one material. This model will always look realistic due to the high-quality, high-resolution photo-textures used, regardless of the renderer you employ. The expertly designed topology of this low-poly model, combined with detailed textures, allows for a minimal amount of polygons while achieving maximum quality, even for close-up shots. The model utilizes only one material, which has a photo-texture assigned to it. To enhance advanced realism, these additional textures are applied: Specular, Glossiness, Bump, and Emission for luminous elements such as screens and indicators. For optimal Bump depth, set the Bump Multiplier between 0.1 - 0.2 in Maya Software materials or V-Ray MTL materials for Maya. The Specular and Glossiness maps give the model's various areas different reflective and dispersing capacities, providing an effect that uses more materials. A total of five main textures are included at a square resolution of 3000 pixels in .jpg format. Additionally, there is an archive containing the original texture file in .PSD format. This model was created using the 'Maya 2009' 3D program and has real-world scale in centimeters. All parts have correct names assigned. An adjusted render-scene, created in Maya 2014 with the V-Ray 2.40 renderer plugin, is included. This scene can be opened correctly in earlier versions up to Maya 2012 with V-Ray 2.0 because it's saved in .ma format. The render-scene includes five V-Ray Rect Light + reflectors, and the V-Ray MTL material is assigned to the model. Preview Images are set on the Timeline, along with keys of model conformity. If not needed, remember to delete animation keys from translation and rotation channels. To use this model in other 3D programs, scenes have been saved in .fbx, .obj, .DAE, and .max (2010 version) formats. Note that this is a low-poly model, so it's not designed for use with any smoothing modifiers.

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