HTC Vive Low-poly  3D model

HTC Vive Low-poly 3D model

cgtrader

The HTC Vive headset used with high-quality low-poly 3D models in various fields such as game development, advertising, interior design, motion picture art, visualization, and more has impressive features that make it a great tool to work with. Modeling was done using ortho-photos of real VR headsets, resulting in the recreation of every detail accurately. The ease of use comes from its structure consisting of just a few meshes and being low-polygonal, which saves resources on your system. The four materials (for lenses, glass, wire, and body) allow for great control over its appearance. Its competent topology combined with detailed textures ensures the minimum amount of polygons while delivering maximum quality, making it suitable even for close-ups. For an added layer of realism, advanced techniques like specular, glossiness, bump, and emission are used on the luminous elements (like screens, indicators, etc.). For best results using V-Ray renderer and V-Ray MTL material set BRDF Type as Phong for a correct glossiness effect. Fresnel should be enabled with an IOR of 5 for the right reflecting effect. For maximum Bump depth, setting Bump Multiplier to 0.1-0.2 is recommended. Specular and Glossiness maps are used to add reflective and dispersing capabilities to various areas of the model, providing a multi-material appearance. The total number of main textures is five with resolutions up to 4096 pixels squared in .png format, plus original texture files available in .PSD format within the archive. The model was created using Maya 2009, has real-world dimensions accurate to centimeters, and parts are properly grouped and named for ease of use. An additional feature is a scene rendered in Maya 2014 with V-Ray 2.40 plug-in that opens up well in versions as early as Maya 2012 due to being saved in .ma format. The scene comes equipped with six V-Ray Rect Light + reflectors, has V-Ray MTL materials assigned, and Timeline settings allow for preview images to be displayed. It's recommended to delete unnecessary keys from translation and rotation channels if they're not needed. Additional details can be found by examining a rendered model using HDRI lighting, which was done separately and isn't included in the sale package. However, there are additional scene formats available like .fbx, .obj, .DAE, and .max (2010 version) that can easily convert this model into another 3D software. A note to keep in mind is that since it's a low-poly model, any smoothing modifiers won't have an effect on its appearance.

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