HTC Touch2 - 2009 3D model
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Human: Ultra-detailed, precision-accurate 3D model of the HTC Touch2 phone, introduced in 2009.\n\nBuilt to exacting real-world dimensions.\nVRay and standard materials versions included.\nThe model is constructed from separate, properly named and organized components. The stylus is also designed as a distinct component and can be detached from the phone and animated independently.\nThe main components are enhanced with MeshSmooth modifiers for effortless editing in Max.\nThis provides maximum flexibility to adjust or refine the mesh density, making it easily adaptable to any project's requirements - whether high-poly or low-poly needs arise.\nThe screen material features a light-emitting quality - its brightness can be adjusted and animated seamlessly.\nThe primary buttons' back lighting can also be customized and animated. Notably, this feature is currently turned off in the scene; users should consult the 'buttons back light' option within the material editor to activate it.\nThe top LED light is capable of being toggled on or off, and its color and brightness can be easily modified and animated as well.\nAll textures, maps, and materials are included in all compatible formats.\nThe 3D scene is drag-and-drop ready - featuring no extraneous objects, cameras, or lights.\nPolycount Metrics: MeshSmooth with 2 iterations yield a polycount of 103,683 units and 105,988 vertices.\nPolycount Metrics (1 iteration): The MeshSmooth polycount stands at 27,816 units, accompanied by 29,340 vertices.\nPolycount Metrics (original mesh - zero iterations): With 8,856 polygons and 9,976 vertices.\nThe accompanying preview images were rendered using VRay and the Meshsmooth technique with 2 iterations in effect.\nThe _max archive contains separate scenes tailored to both VRay and standard materials, optimized for use in Max 2009 software.\nAvailable export formats include 3DS, FBX, and OBJ versions - all suitably mapped and textured.\nCinema4D, Maya, XSI, and Lightwave software each receive four specialized OBJ files - encompassing both subdivided and original mesh variations.\nNote that depending on the utilized software, the exported file formats may not perfectly mirror the visual representations depicted in the preview images. Some cases might necessitate manual material/texturing reassignment due to potential triangulation or misalignment issues.
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