How I made textures for Volga

How I made textures for Volga

sketchfab

I start by crafting base models for textures from multiple angles, typically three to four views depending on the model. For vehicles, it's often side, front, and rear views, while characters require just front and back views. Occasionally, I add detailed sculpts as well. With Substance Painter, I create simple materials that minimize noise - less is indeed better. In some cases, I work without real lighting, relying instead on baked or no lighting at all. Next, I export the textures using either a perspective or orthographic camera, depending on how they'll be used later on. Back in Gimp, I slice, dice, mash, scale, and palette my way through editing the textures. This entire process usually takes about an hour or two per model, regardless of complexity. To ensure everything looks right, I make sure to check the final model thoroughly, sometimes even viewing it in 2D mode for a more detailed look. You can see examples of my work on Sketchfab, such as the Gaz-21 Volga Low Poly model - feel free to take a closer look at both the model and its textures there.

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