
House VRay Baked Gi Test
sketchfab
You have the option to select an animation that removes the roof. I blocked out the entire structure in Sketchup, then prepped and rendered it in Maya using Vray. A Vray GI pass was created by combining the Diffuse map with a raw GI bake, which was then added to a lightmap UV set and integrated into the emissive channel on Sketchfab. You can view this baked GI in the emissive channel of the model inspector. This method can be applied using different UV sets for the emissive/PBR channels, but objects illuminated by the GI pass will be limited to the resolution of the lightmap UV and cannot be adjusted on Sketchfab. To see how this works, check out my V2 and V3 test bake models, which include a feature suggestion related to this method.
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