House of cards 3D model
cgtrader
House of Cards 3D Model, fully-prepared for production with PBR materials and non-overlapping UV Layout map available within the bundle.\n\nQuads-only geometries guarantee a seamless performance without the hindrance of poles or triangles/ngons.\n\nEasily adaptable: Each geometry has been meticulously unwrapped, allowing for new textures to be created using the UV Layout maps provided (PNG files with alpha).\n\nMeaningful and distinctive names are assigned to each Object, Material, or Texture within the package, ensuring clarity and organization throughout the workflow.\n\nOriginating from Blender 3D 2.80, utilizing both Cycles/Eevee materials, the model was subsequently exported as OBJ/FBX; PBR materials were created in Substance Painter, with compatible outputs for V-Ray, Unity, and Unreal.\n\nPROMO IMAGERY: The initial rendering was completed using Cycles (or Eevee) within Blender 3D 2.8x; multiple promo images can be found below:\n\nnumbers 1-6 rendered in Cycles (Blender 3D 2.80), showcasing high-quality visuals.\nnumber 7 and 8: wireframe illustrations.\nnumbers 9 and 10: in-scene screenshots demonstrating the UV Layout arrangement;\nor further visualizations displaying detailed layouts and images.\nFormats available: OBJ, FBX; BLEND files containing Cycles/Eevee materials (2.80); other format includes PNG with Alpha channel support.\n\nA singular Object (mesh), combined with a single PBR Material and an unwrapped UV Layout map ensures streamlined workflow possibilities;\nuv-mapped Textures further contribute to the seamless design process.\n\nUV Mapping images, including the Textures resolutions, were set at 2048x2048 pixels; all PBR Textures created within Substance Painter guarantee a consistent high-end quality across different engines.\nPolygon count consists of 24030 vertices, 24000 quad faces, resulting in 48000 triangles.\nReal-world measurements, based on Blender's metric system (centimeters), enable realistic scale representations throughout your project.\nThe Uniform Scale object setting, directly applied within Blender 3D, ensures smooth performance and compatibility with various rendering environments.\nPBR Multi-Engine Textures Pack included as a bonus asset;\nit offers extensive coverage of numerous game engines/renders or rendering software engines!\nCycles/Eevee for Blender 3D provides base color (including albedo, metallic), occlusion + roughness, metallic; V-Ray and other rendering platforms are supported through standard outputs.\nunreal engine textures compatible (unified spec); plus, several PBR Standard Metal Workflows also supported to cover Unity Engine, Substance Engine compatibility!
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