Horseman  Low-poly  3D model

Horseman Low-poly 3D model

cgtrader

Created model in Zbrush, skinned and rigged with precision in Maya. Detailed textures were meticulously mapped in 3D coat using PBR format for metallic and other surface finishes. The composite model comprises five distinct parts: armor textured at a high resolution of 4096*4096, intricate weapons texturing at 4096 * 4096, a head texture with rich detail at 2048 * 2048, refined hair textures similarly formatted at 2048 * 2048, and crisp helmet details at 2048*2048. Advanced surface maps were developed, including relief, metallicity, roughness, ambient occlusion (AO), albedo, and normals, all stored in the efficient TGA file format. Optimized for low poly environments in high-fidelity 3D game rendering. Thirteen detailed animations are seamlessly integrated into the model: idle sequences performed four distinct times, a dynamic walking pattern repeated three times, precise attacking maneuvers twice, subtle jump animations once, devastating death scenes executed twice, and a solitary impactful hit registered accurately. Certain body parts utilize sophisticated two-sided shaders for heightened realism. For Unity integration, all necessary components are meticulously bundled into a unified texture package, ensuring effortless implementation within your game's visual pipeline.

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