Horse Herd - Low poly animated game-ready Horse and  control rig Low-poly 3D model

Horse Herd - Low poly animated game-ready Horse and control rig Low-poly 3D model

cgtrader

Verification details of the FBX fileFilesBinary FBXSceneNo Unsupported objectsGeometryNo N-gonsNo faceted geometryManifold geometryTextures and MaterialsPBR texturesNo embed texturesSquare TexturesPower of 2 texture sizesAssigned materialsUVsNo UV overlapsUV unwrapped modelNamingAllowed charactersDescription(YouTube presentation is rendered in Unreal Engine) The pack contains an animated horse model with a set of horse tack. The control rig is included in a Blender file. ! Control rig does not control the mane, reins, tail and stirrups. Those parts of the skeleton were animated by the bone's physics. Polycount: Horse model with mane and tail: 24,254 Tris, 17,149 Verts Facial hair: 380 Tris, 618 Verts Saddle: 6685 Tris, 3,536 Verts Headset: 3,600 Tris, 1830 Verts Reins: 924 Tris, 720 Verts Pad: 948 Tris, 530 Verts. Textures: 5 Texture sets - Body, Hair, Iris, Saddle, Headset PBR Textures Metall/Roughness Horse body: 4K Textures - normal, roughness, 8 base colors albedo maps, directional map for fur anisotropy effect. 7 masks for different spot combinations: 2 body masks, 4 facial masks, 1 legs mask. 512x512 resolution used in the shader. 4K included. Hair: 2K Textures - normal, opacity, ID, root map, ao - used in the material from the preview (the materials are included in the package). Additional maps: depth, directional, and flow. Eyes: 2K Textures - 5 colors albedo maps. Saddle and pad: 4K Textures - normal, roughness, metalness, 3 different colors albedo maps. Height map included. Headset and reins: 4K Textures - normal, roughness, metalness, 2 different colors albedo maps. Height map included. Armature (Skeleton) Horse skeleton: 136 bones in the horse skeleton (44 of them are facial bones) Reins skeleton: 32 bones. Goes as a separate prop, that can be attached to the horse head bone socket. Animations ! All animations are baked to the horse skeleton. There are no animations available for the control rig. To play the animations in Blender file you need to turn off all bone constraints of the horse armature first. *54 baked Animations are included: * 29 locomotions: (two versions for each: in-place and root motion) 6 Walk animations: forward, turn left, turn right, walk backward, rotating backward left and right; 3 Trot animations: forward, trot right, trot left; 3 Canter: forward, turn left, turn right; 3 Gallop: forward, turn left, turn right; 6 Swim movements: swim forward, left and right, swim backward, backward left and right; 2 Turns on place: right and left; 1 Jump; 4 Falling states: starting from the edge, falling high, falling low, landing; 1 Grazing (eating); 11 Steady animations: 4 Idle animations: basic idle, look left, look right, head shake; 1 Swim idle; 3 Back attacks: Kick with both legs, left leg kick, and right leg kick; 2 Death animations: Falling dead on right and left sides; 1 Rearing; 14 additive motions: 3 Eyes animations: Blink, Close right eye, Close left eye; 2 Pinning ears back: Pin right ear back, Pin left ear back; 1 Nostril breathing; 1 Neigh (mouth opening); 7 Tail poses: High lifted up the tail straight, to the left and to the right; middle raised up left and right, and neutral pose horseanimalriggedanimatedlowpolygame readycontrol rigueblenderwesternstallionrealisticmammalmaregallopreinsanimals

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