Hood Jacket One, additional Morphs, many Textures

Hood Jacket One, additional Morphs, many Textures

3docean

Hello! This is a polygonal hood jacket for your Character with Clothilde Tag/Mocca/Cinema4D or as Wavefront Object for the integration into other 3D-Programs. Many texture channels are contained. Six differently colored textures and textures for Bump channel, Diffusion channel, Luminance channel, Reflection channel, Normal channel, Specular Color channel, in the resolution of 4096×4096 pixels. Additionally, there are six Morph objects to animate the hood, one for material thickness, one to lock the zipper, and still one to iron. These Morph objects are contained within the Cinema4D file, presented as individual objects. You can prove the sleeves, the inside of the hood, and the jacket part with separate materials that contain three separate selections for textures. For your desires, you can easily change the textures themselves. The original files are present in Photoshop/Illustrator with layers and Vector Smart Objects for seams and details. Polycount: jacket: 2290 polygons zipper: 90 polygons fillets: 2×60 polygons total: 2500 polygons Have fun with this jacket, and if there are questions, please contact me. Many greetings, Dan

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