Honey bee 3D model

Honey bee 3D model

cgtrader

Here is a 3D model of an insect resembling a honey bee, created using Blender 2.80 software. The anatomy of the creature is based entirely on the biology of the honey bee, and its colors follow the typical color scheme found in both bees and wasps. A high-resolution texture, measuring 8192 x 8192 pixels, has been hand-painted onto the model using brushes within Blender. This texture serves as the diffuse/base color map for the insect's skin, eyes, and wings membrane. Each material has its own unique properties, including separate colors derived from the UV-mapped base RGB diffuse map. To create a realistic appearance, the mesh has been divided into several sections using seams, allowing for easy subdivision and scalability with the addition of modifiers. The bumpiness of the insect's skin, eyes, and wings membrane has been defined through the use of procedurally generated Voronoi textures, which provide a natural-looking texture. The roughness of each material has been adjusted using sliders to achieve a more realistic appearance. Additionally, the transparency of the wings membrane has been defined by using transmission factors within the principled BDSF shader. The model is rigged with a properly placed and designed skeleton, ensuring smooth movement and realistic posing. Each bone is equipped with vertex groups that define the movement range of specific parts of the mesh, allowing for precise control over the insect's actions. A particle system has been used to create the hair system, with density defined by separate vertex weight groups painted onto the model. This results in a natural-looking appearance of hair on areas characteristic of honey bees. Three separate types of hair objects are used in the model, each tapered at the end for a more realistic look. To add color shadiness and depth to certain parts of the mesh, subsurface scattering factors have been employed. The native format of this 3D model is .blend, so users wishing to import it into other software such as 3ds Max or game engines will need to adjust their materials accordingly.

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