Honda e 2021 3D model
cgtrader
Highly detailed exterior and basic interior are featured in this model. It is centered on the 0,0,0 xyz axis. Mental Ray materials and standard materials are included in the max rar file. The model is accurately scaled to real-world dimensions, with units measured in millimeters. Textures are also included and should be placed in the C:\MCT\Honda directory. This model is suitable for animations and architectural visualizations. Wheels are grouped separately for added convenience. All parts of the car and materials are named properly, making it easy to identify which material belongs to each part. The body color can be changed, and it may differ from the preview images. No modifiers have been collapsed, such as meshsmooth, allowing you to easily set the level of detail. The environment shown in the preview renders is not included; only the model file itself is provided. Modifying the texturing does not require advanced skills; it is plain and simple. Meshsmooth iteration level 2 has been applied. The polygon count is 440472, and the vertex count is 454544. Two 3ds files are available, one with a high-poly and one with a low-poly version without meshsmooth. The high-poly file has a polygon count of 876202 and a vertex count of 479977. The low-poly file has a polygon count of 365128 and a vertex count of 218945. Two FBX files are also available, one with a high-poly and one with a low-poly version without meshsmooth. The high-poly file has a polygon count of 524896 and a vertex count of 454544. The low-poly file has a polygon count of 294838 and a vertex count of 193832. Two OBJ files are available, one with a high-poly and one with a low-poly version without meshsmooth. The high-poly file has a polygon count of 444539 and a vertex count of 454326. The low-poly file has a polygon count of 189092 and a vertex count of 193636. Attention is drawn to the fact that only max files contain standard materials. FBX, Maya, and 3ds format come with default materials applied. OBJ, Blender, Sketchup, and Cinema4D have separate materials assigned. All file formats include textures.
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