
Homer Simpson
sketchfab
I designed a 3D character in Autodesk Maya for my art class project. The character's name is Zephyr, and it has a lean and agile physique with long limbs and sharp facial features. I wanted Zephyr to be a ninja warrior from ancient Japan, so I chose earthy tones such as brown, beige, and tan for its skin and clothing. I started by creating the basic shape of the character using Maya's modeling tools. Then, I added more detail to the face, hands, and feet using the sculpting tools in Maya's ZBrush software. Next, I textured the character with intricate patterns that resemble traditional Japanese art. To give Zephyr a realistic look, I applied shading and lighting effects to its body. I used Maya's render engine to create a final image of the character in a dark and moody environment. The result is a stunning 3D model that looks like it jumped off the page from an ancient Japanese scroll.
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