HIVE Expansion Set

HIVE Expansion Set

thingiverse

Created these expansion tiles to complete my HIVE set. I was able to find some of the expansions already on Thingiverse but not all of them. I'll update this when my print finishes. The Fly can fly from any position to land on any bug that that your opponent placed, moved or flipped on their last turn. This includes bugs on top of a stack. It then moves one space down into an empty adjacent space at ground level. The Firefly moves two spaces up on top of the Hive from the ground level. When on the Hive, it moves one space until it drops down. It cannot move around the Hive at ground level. The Firefly can also attract other bugs from atop the hive at the distance of two fields, and can move one field. The Assassin bug moves one space around the Hive. Or, instead it can use its special ability to remove an adjacent enemy piece that's not in a stack. To do this it moves on top of the enemy piece permanently removing both the enemy piece and the Assassin bug from the game. The Assassin bug cannot remove a piece your opponent has just moved or flipped. The Centipede moves three spaces on top of the Hive and must end its turn on another piece which isn't in a stack.The piece which the Centipede finishes on then swaps places with the Centipede's original position. The one Hive rule must always be upheld; the Hive must not be broken. even whilst swapping the two pieces. The Dragonfly moves one space up onto the Hive. Once on top of the Hive it must then move onto any adjacent piece and continue moving in a straight line in the same direction until it drops back down to ground level at the end of the row. The Mantis cannot move on the field after being placed. Instead, the Mantis can fly onto and remove whichever piece your opponent played on their last turn. Both the Mantis and the enemy piece are then permanently removed from the game. The Scorpion moves exactly two spaces around the Hive. Additionally it suppresses any adjacent enemy bug so that they aren't permitted to flip, with the exception of the Shield Bug which is immune to the Scorpion's attack. When the Scorpion is covered its powers are disabled. The Shield Bug moves two spaces, one up onto the Hive then one down to end its turn on the ground level. It cannot be moved, flipped or removed from the Hive by any enemy piece, nor by any friendly piece it is touching. When the Shield Bug is covered its powers are disabled. The Cockroach moves like the Ladybug, first on top of the Hive, and then one space down to ground level. The Cockroach must move onto the Hive as its first movement, and must move onto ground level for its final movement, however, its total movement on the hive is not restricted, except that it cannot move over pieces belonging to the opponent. The Earwig moves like a queen bee and then a grasshopper or vice-versa. The Flea must be placed touching a piece of yours AND one of your opponent’s. The Flea may hop (like a grasshopper) over ONLY one tile in a straight line OR it may move one space on the field, but must fit through. The Stickbug may move either by rotating (pivoting, keeping one end in place) OR by moving the whole unit so one of its edges would have touched itself in its previous position. The Stickbug cannot land on units, but can land in confined spaces with half (or more) of itself inside. Fit through is not a problem for the Stickbug, but it cannot unlink the Hive.

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