
Highchair INDUSTRY houses the world 3D model
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This 3D model was originally designed with Sketchup 7 before being converted into every other 3D format possible. Native format is .skp 3ds Max scene utilizes 3ds Max 2016, rendered with Vray 3.00 The INDUSTRY desk chair lets users achieve ideal posture by adjusting the height to suit their needs. A design chair with wooden and iron components perfectly fits today's trend. To furnish an office, it combines well with the INDUSTRY architect's office and shelf. This product is part of the Industry collection: An industrial-inspired range that features warm wood accents paired with character-rich riveted metal. The sheesham wood adds a touch of elegance to this range. The knots and nuances of the wood confirm the authenticity of the material used. A thin layer of varnish applied by hand provides shine and makes maintenance easier. Practical and sleek black metal casters allow users to easily move most furniture pieces in this collection. The matte black riveted metal structure and exposed seams reinforce the authentic spirit of the collection. Dimensions (in cm): H 105 x W 56 x D 38 Weight: 14 kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/chaise-haute-industry-103862.htm Ref. 103862, Price: €139 Polygons: 1881 You can find textures in the .skp file How to extract textures from .skp file? If you have any of the following software, it's a breeze. Follow these guidelines provided: Sketchup (Free) Just export an image as your preferred choice of 2D file under the File/Export/2d Graphic - drop-down option. Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Open the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is sufficient) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When the .skp file is imported to 3ds Max, it stores texture files in ..\3dsMaxsceneassetsimages You can find textures there. You can also export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is sufficient) Import .skp file to Rhinoceros 3D Open material editor (Panels->Material editor). Select any material that has texture on Click on the texture name (in the Textures section), click on the three dot button. Now, you can see all the textures. They should be in the ..\AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you prefer.
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