High square dining table Long Island Maisons du Monde 3D model

High square dining table Long Island Maisons du Monde 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and later converted into various other formats. Native format is .skp; however, the 3dsmax scene was created in 3ds Max 2016 version, and rendering took place with Vray 3.00. Looking for an upscale high table to enjoy excellent meals? The Long Island dinner table is exactly what you need. This design table boasts a modern square layout featuring simple lines and a balanced combination of wood and metal elements. The dining room table also comes in a stylish high rectangular form, perfect for dinner gatherings. This product belongs to the range Long Island, which brings together clear wood and clean metal lines to create a modern, contemporary space. The solid spruce tops are intricately grooved and subtly bleached, giving off an elegant appearance. Simple black metal legs accentuate the sleek, modern style of the collection. Dimensions (inches): H 43 x W 29 x D 29 Weight: 37 pounds 101,199 Price: $139 Polygons: 55 Textures can be found within the .skp file To extract textures from a .skp file: If you have access to any of the following software, the process is easy. Simply follow these steps provided below. Sketchup (Completely Free) 1. Export your image in your preferred format by clicking on File > Export > 2D Graphic and choosing the drop-down option. 2. An alternative method exists as well: 1. Go to File -> Export -> 3D Model. 2. Choose the COLLADA file (.dae) as your export file format. Click the Options button, ensuring that you have 'Export Texture Maps' checked. Locate the exported file in its folder location. 3. Within this directory, a folder should contain all the textures associated with it. C4D (A trial version will suffice) 1. Simply import the .skp file into C4D to automatically create a folder containing all textures adjacent to the .skp file. 3ds Max 1. Upon importing the .skp file to 3ds Max, the software saves texture files in the '..\3dsMaxSceneAssetsImages' directory. 2. Alternatively, export an fbx file with 'embed media option selected,' allowing it automatically generates a folder of textures together with the exported file. Rhinoceros 3D (Trial version available) 1. First import .skp file into Rhinoceros 3D and open Material editor in panels. 2. Locate any material having a texture, click on its name in the Textures section and tap three dot button. All associated textures are now viewable, accessible within ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the desired textures into your preferred folder.

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