High Power Torch
3docean
A high-powered torch 3D model, high-resolution version. Two objects (torch, glass) make up this package, with each object having its own non-overlapping UV layout map, material, and PBR textures set. Production-ready 3D models with PBR materials, textures, and non-overlapping UV layouts are provided in the package. Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the provided UV layout maps (png with alpha). Each object, material, or texture has a unique, meaningful name. PBR textures files are included in a subfolder within the BLEND and MAX (VRAY) archives, along with scene files. Made in Blender 3D (Cycles materials) and 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats. Promo images: The first image was rendered in Cycles for Blender 3D 2.7x, while the second image was rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format). You can find 13+ promo images in this description: - Nr. 1 rendered in Cycles - Nr. 2 rendered in V-Ray Adv 2.30.02 - Nr. 3-4-5-6-7 rendered in Cycles - Nr. 8-9 are wireframe images - Nr. 10-11 are screenshots from the Blender 3D scene, showing UV layouts - Nr. 12 is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02 - Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colors); other: png with Alpha (non-overlapping UV layout map; PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray Adv 2.30.02 (3DS MAX 2012)). Two objects (meshes) are provided, along with two PBR materials in Blender Cycles and 3D Studio MAX V-Ray scenes, all with non-overlapping UV layouts and UV-mapped textures. PBR colors and image textures are included for each material, with channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity). UV layout maps and image textures have resolutions of 2048x2048; PBR textures were made using Substance Painter 2. Polygonal, QUADS ONLY, NO POLES; 32205 vertices, 32202 quad faces (64404 tris) make up this model. Real-world dimensions are used; scene scale units: meters in Blender 3D and Unity; cm in MAX. Uniform scale objects are provided, with scale applied in Blender 3D and 100% scale in 3DS MAX. Textures are stripped in the 3DS MAX scene. IMPORTANT - Main renderings were made using V-Ray ADV 2.30.02 and Blender 3D + Cycles with an HDR Environment Texture Image that is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/models/503714b0a3374a7fb68b3ba9f8c59aac
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