High Power Torch 3D model

High Power Torch 3D model

cgtrader

An advanced Torch 3D Model, featuring high resolution versions and two separate objects (torch and glass) with non-overlapping UV Layout maps for each. It's a production-ready model offering PBR materials, textures, and UV layout maps included in the package. The model is easily customizable as it comes with UV unwrapped geometries, allowing you to create or modify textures using the provided UV layout maps (in .png format with alpha). Each object, material, or texture has a unique and meaningful name for easy identification. PBR textures are included in a subfolder within BLEND and MAX (VRAY) archives, along with scene files. The model was created in Blender 3D (Cycles materials) and 3DS MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats. Promo images showcase the model rendered in Cycles for Blender 3D, V-Ray Adv 2.30.02 for 3DS MAX 2012, and more (total of 13+ images). Formats included are FBX, OBJ; scenes are available in 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials) and BLEND (Blender 3D 2.77 Cycles materials with a PBR shader and colors). The package includes two objects, two PBR materials (for Blender Cycles and 3DS MAX V-Ray scenes), UV unwrapped non-overlapping UV layout maps, and UV-mapped textures. The PBR colors and image textures are provided for each material in the package, covering Base Color (Diffuse/Albedo), Metallic, Roughness, Normals, Ambient Occlusion, and Alpha (Opacity). UV layout maps and image textures have a resolution of 2048x2048, made with Substance Painter 2. The model has polygonal geometry with quads only, no poles; it consists of 32,205 vertices and 32,202 quad faces (64,404 tris). The real-world dimensions are provided, and the scene scale units are meters in Blender 3D and Unity, while cm in MAX. The model comes with a uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. Additionally, a PBR Multi-Engine Textures Pack is included, providing textures for various rendering engines and game engines. To use the model, simply drag and drop the FBX/OBJ file along with the desired texture set into your preferred 3D modeling software or game engine, then link them together to create a production-ready asset. Note that main renderings were made using V-Ray ADV 2.30.02 and Blender 3D + Cycles with an HDR Environment Texture Image (not included in the package).

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