High Poly Magic Forest In the Plasticine World LODs Low-poly  3D model

High Poly Magic Forest In the Plasticine World LODs Low-poly 3D model

cgtrader

This pack comprises 130 unique assets in FBX format and Unity prefabs, perfect for any 3D game engine. It includes trees, branches, tree stumps, rocks, grass, moss, roots, mushrooms, vegetation, and forest decorations. The assets can be utilized in commercial projects. The pack comes with two PDF manuals detailing postprocessing setup (Unity Stack and LightingBox2). Experience the Burton's style with a set of eleven PBR textures imitating plasticine, allowing you to create an FPP exploration game, climate RPG, platformer, or any artistic image. Key features include: 6 bubble trees 6 slender trees 12 twisted roots 10 strange mushrooms 8 particular plants 13 lianas 6 cliffs 3 sweet flowers 4 types of grass 3 types of moss 3 trunks 4 types of petals 3 road signs 4 bridges 7 fences and 10 separated fence elements 14 walls elements 11 high-quality PBR seamless textures (BaseColor, Normal, Roughness) in sizes from 4k to 8k. For separate purchase, access 11 PBR plasticine materials on CGTrader. This pack includes: Unity stack profiles without postprocessing tools such as UnityStack. Unity package format with a demo scene and prefabs scene (Includes scenes used in photos). Texture Sizes from 4k - 8k LODs: Yes Number of Meshes: 147 Number of Master Materials: 11 Number of Material instances: 11 Number of Textures: 11 One bonus hand-painted texture for the set of small plants. All objects in FBX formats. The pack consists of blend files with models having active Skin Modifiers, allowing customization. It also includes seven Substance Painter files with painted models and plasticine materials. Models have three levels of LOD: LOD0 (Tris Range: 100 - 4980) LOD1 (Tris Range: 900 - 1800) LOD2 (Tris Range: 400 - 1000) LOD3 (Tris Range: 10 - 350) Models are grouped by theme, and all assets come in FBX format for use in any game engine. Pivots are correctly placed, meshes scaled proportionally, and UV maps optimized for easy texturing or hand painting. The Unity engine was used to render the provided trailer. For more information or questions, feel free to contact me via Facebook or Artstation.

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