High Poly Low Detail Head
thingiverse
Looking for a high-poly low-detail head to use as a base for sculpting, I discovered a good low-poly start on http://www.thingiverse.com/thing:455885 and took it from there. First, I removed all co-planar triangles in the STL file to make it easier to manipulate the file, then fixed some non-coplaner areas on the base. Next, I fixed his nose and gave him a right nostril. Then, I quadrupled the poly count with a smooth quad tool to create natural curves and enhance details, and smoothed the model two levels to achieve a smooth muscled surface. Very pleased with the result, as Cura scaled and oriented it for printing. Use a wide brim and supports everywhere. The STL file is now the updated one with the perfectly smooth base, with no smoothing wrapped around one edge. Print Settings: Printer: Rigidbot 2 Rafts: No Supports: Yes Resolution: 0.1 mm Infill: 10% Notes: I turned on a 12-line brim to help stick the print to the bed, set support for 60.80 degrees and turn it on everywhere to support his ears and minimize where the supports show up. The only place they are actually needed is under his ears; under his chin and the back of his head don't need them at all.
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