Hidden Table 1 Wood 1 Low-poly  3D model

Hidden Table 1 Wood 1 Low-poly 3D model

cgtrader

Hidden Table 1 Wood 1 Animated. Polygons: 900 ; Vertices: 1140; Objects: 5 ; Textures: Diffuse map (Albedo) - DIFF Normal map - NORM Specular map - SPEC Roughness map - ROUG Metalness map - METAL All objects have unique textures, each with its own resolution. The highest resolution is 4096x4096. There are also reduced-resolution textures where the maximum resolution is 2048x2048. Three texture combinations exist: 1) Diffuse (DIFF) + Normal (NORM) + Specular (SPEC) + Roughness (ROUG) + Metalness (METAL) - D_N_S_R_M_Tex 2) Diffuse (DIFF) + Normal (NORM) + Specular (SPEC) - D_N_S_Tex 3) Mixed texture: wooden parts use 2), and metallic parts use 1) without SPEC maps - Mixed_Tex Each variation has four animation options and two non-animated views. Options: 1) C_O_Anim - closed-opened animation 2) C_O_C_Anim - closed-opened-closed animation 3) Closed - non-animated 4) O_C_Anim - opened-closed animation 5) O_C_O_Anim - opened-closed-opened animation 6) Opened - non-animated The total number of textures in an assembled model: 1) D_N_S_R_M_Tex = 20 (Blender3D) 2) D_N_S_Tex = 12 (Blender3D) 3) Mixed_Tex = 14 (Blender3D) 4) 16 (Unity3D) All assigned textures. First, D_N_S_R_M_Tex is not canonical. It's an alternative in case you want a handy combination. Second, the classic option is D_N_S_Tex. Third, I prefer Mixed_Tex as it's most logical - classic wood for wooden parts and metal for metal components. Dimensions: 96.2x116x171 centimeters Filenames: I use dots in filenames (not just as a separator). I have not encountered any issues on Windows or Linux, including Unity 3D. There's no reason not to use dots in file names and folders. For optimization, textures and 3D files are in separate archives. Simply unpack them into one folder, with all dependencies saved. ZIP packages are designed to be extracted into a single folder (Hidden_Table.1) with all dependencies. This way, there's no duplication of files. If you have compatible versions, unpack them together into the same folder and any name conflicts will be resolved automatically. Don't hesitate to replace files when unpacking compatible archives - they're duplicates that won't affect anything. File formats: Native 3D format is Blend, additional: FBX, OBJ, unitypackage(FBX). UV maps are in SVG. Textures are in PNG. Ready for game use (Unity 3D).

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