Hibiki Little Demon Girl
sketchfab
I'm showcasing my hand-painted practice, where most of the time is spent in Photoshop - not 3D body painting. I don't use Normal or Ambient Occlusion maps for support. My approach is to paint from flat color. This piece isn't created using PRB (painterly rendering brush) or traditional methods. Instead, it relies solely on Diffuse and Opacity maps. The model consists of three parts: The Head: head.tga, head_alpha, 1024x1024 The Body: body.tga, body_alpha, 2048x2048 The Scythe: scythe.tga, scythe_alpha, 512x1024 This character is well-suited for a mobile game and utilizes flat lighting render. It doesn't support Normal maps or Specular maps, nor does it have rigging or animation. You can see more of my artwork at https://hoanglong9923.artstation.com/projects/w8qWdY
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