Hexagonal jam jar

Hexagonal jam jar

3docean

Hexagonal jam jar 3D model consisting of four individual objects (glass, jam, lid, label), each with its own non-overlapping UV layout map, material, and PBR texture set. Production-ready 3D model provided in a package with PBR materials, textures, and non-overlapping UV layout maps. Quads-only geometries ensure seamless rendering without poles or triangles (tris/ngons). Each object, material, or texture in the package has a unique name for easy identification and modification. Easily customizable: UV-unwrapped geometries allow users to create new textures or modify existing ones using the provided UV layout maps (PNG with alpha). Made in Blender 3D 2.80 using Cycles/Eevee materials, then exported to OBJ and FBX formats. Materials and textures were created in Substance Painter for PBR, V-Ray, Unity, and Unreal. Promo images showcase the model's versatility: rendered in Cycles (or Eevee) for Blender 3D 2.80; wireframe images; screenshots from the Blender 3D scene demonstrating UV layouts; and UV layout maps (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG with Alpha. Four objects (meshes), four PBR materials, and non-overlapping UV-mapped textures are provided. UV layout maps and image textures have a resolution of 2048x2048; PBR textures were made using Substance Painter. Polygonal model consists only of quads (no tris/ngons) with 25,453 vertices and 25,447 quad faces (50,894 tris). Real-world dimensions are used, with scene scale units set to cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing PBR textures for various rendering engines or game engines: Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height); generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). Main renderings were made in Blender 3D 2.80 using an HDR Environment Texture Image not provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/hexagonal-jam-jar-df3a55c8f7d34408b0d67625843e2929

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