Heterogeneous - Architecture - Building 06 3D model

Heterogeneous - Architecture - Building 06 3D model

cgtrader

The future scene construction in a 3D game requires the utilization of texture and UV light mapping. For this purpose, employ the 3D software Max version 2009. Post-production can be done using export formats such as 3DS, FBX, or OBJ. Refer to the screenshot for guidance on polygon and vertex counts.

Download Model from cgtrader

With this file you will be able to print Heterogeneous - Architecture - Building 06 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Heterogeneous - Architecture - Building 06 3D model.