
Heterogeneous - Architecture - Building 04 3D model
cgtrader
The future scene construction in 3D games involves utilising textures and UV lighting. For creating this, you can use software like 3D Max 2009. The exported models can be saved in formats such as 3DS, FBX, or OBJ. To understand the level of detail, refer to a provided screenshot for information on polygon/vertex count.
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