
Hernes Mesh-modeling Fundamentals Exercise01
sketchfab
Mesh Modeling Fundamentals Exercise 01 Dominic Hernes 1. Open Blender and navigate to Edit Mode by pressing Tab on your keyboard. 2. Select the default cube in Object Mode and press Ctrl + R to bevel the edges of the cube. 3. Now, press Ctrl + Shift + R to convert the beveled edges into a mesh modifier. 4. Navigate to Modifiers panel and click on the 'Apply' button. 5. Switch back to Object Mode by pressing Tab again and select all vertices (Ctrl + A) then right-click to exit selection mode. 6. Press V twice to enable vertex snapping. 7. Click anywhere in the 3D view to create a new point, then drag to move it. 8. Hold Shift while dragging the mouse to limit movement to the local X-axis. 9. Now, press Ctrl + Shift + R again to apply a mesh modifier with the default settings. 10. Switch back to Object Mode and select all vertices (Ctrl + A) then right-click to exit selection mode. 11. Press V twice to enable vertex snapping. 12. Click anywhere in the 3D view to create a new point, then drag to move it. 13. Hold Shift while dragging the mouse to limit movement to the local X-axis. 14. Now, press Ctrl + Shift + R again to apply a mesh modifier with the default settings. 15. Switch back to Object Mode and select all vertices (Ctrl + A) then right-click to exit selection mode. 16. Press V twice to enable vertex snapping. 17. Click anywhere in the 3D view to create a new point, then drag to move it. 18. Hold Shift while dragging the mouse to limit movement to the local X-axis. 19. Now, press Ctrl + Shift + R again to apply a mesh modifier with the default settings. 20. Switch back to Object Mode and select all vertices (Ctrl + A) then right-click to exit selection mode.
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