HENRY brown leather sofa 3D model

HENRY brown leather sofa 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted into every other 3D format possible. The native format is .skp, 3dsmax scene is in 3ds Max 2016 version, rendered with Vray 3.00 HOUSES FURNITURE WORLD, 2013 NEW Go for a unique camel shade in your living room with sofa three places fixed Vintage brown leather Henry. Although square-shaped with armrests to the right, leather sofa features large cushions highlighted stitching. Worked to look aged, this brown sofa has a very chic look that doesn't neglect comfort. It's up to you to choose it in 2 or 3 places according to your space! Discover also the sofa three seater brown leather vintage fixed Nevada. Size (cm): H 60 x W 195 x D 83 Weight: 48 kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/canape-3-places-fixe-cuir-vintage-marron-henry-134414.htm houses the world ref 134414 Price: $1199 Polygons: 431 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is very easy. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like

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