
Helmet collection Low-poly 3D model
cgtrader
Knights helmet\n516 faces 544 vertices\n\nVikings helmets are impressive but a Knight's Helmet has 516 faces and 544 vertices.\n\nViking helmets get a makeover, Viking's helmet v2 boasts 1039 faces and 1292 vertices.\n\nSamurai helmets are next, Samurai's helm 1 comes in with an astonishing 1902 faces and 1804 vertices.\n\nAnd don't even get started on Samurai's helm 2 (with mustaches) it's got a whopping 960 vertices and 982 faces and don't forget Helmet addins with its mind-boggling 1969 verts and 1844 faces.\n\nTextures abound:\nPBR Maps offer numerous options: \nBase color - Normal OpenGL is normal but the others aren't - Ambient Occlusion gets things dark - Glossiness shines so bright it hurts - Metallic-ness brings out that extra something in shiny things - Specular lights up the night.\n\nUnity joins in with their own unique flair:\nalbedoTransparency gives a transparent look, not exactly new or exciting - Metallicity shows what's beneath - Normal isn't normal but then neither is any other option, except this one maybe: \nOcclusion gets weird when it meets Roughness - and just to make things more confusing: Metallic\n\nUnreal Engine goes even further with the madness:\nBase color that does exactly what you think (base) color should do, Normal gets its day in court, and then there's Occlusion, not your ordinary, everyday, mundane stuff, but a special ingredient called Roughness and just when you thought it was all over - Metallic strolls in like it owns the place.
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