
Helmet
3docean
A safety helmet, versatile as a firefighter's helmet or a general safety headgear (you can easily change the color or add decals by editing the PBR Textures provided in the package; see preview images). HIGH POLY - This is a High Poly Asset (quads only, no poles, detailed modeling), so it's best used in archviz or product shot renderings. Production-ready 3D Model, with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Easily customizable: you can create or edit Textures using the non-overlapping UV Layout maps and Diffuse (Albedo) Textures provided in the package (see preview images). Each Object, Material, or Texture has a unique, meaningful name. PBR Textures files are included in a subfolder within the BLEND, MAX (VRAY), and UNITY zip packages. Made in Blender 3D (Cycles materials) and 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x, the second in V-Ray Adv 2.30.02 for 3DS MAX 2012; you can find 13+ promo images in this description: nr. 1 - Cycles nr. 2 - V-Ray Adv 2.30.02 nr. 3-4-5-6-7 - Cycles nr. 8-9 - wireframe images nr. 10-11 - screenshots from the Blender 3D scene, showing UV Layout nr. 12 - screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02 nr. 13 - screenshot from Unity 5 Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colors); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); png with Alpha (PBR, UV-mapped textures for Cycles, V-Ray Adv 2.30.02, Unity 5). 1 Object (mesh), 1 PBR Material (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non-overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures. PBR colors and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity); main render made in Blender 3D + Cycles using these PBR colors and/or textures with a Material Node scheme provided in the blend scene (see preview images). UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY, NO POLES; 14674 vertices, 14716 quad faces (29432 tris). Real-world dimensions; scene scale units: meters, in both blend and max scenes. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. IMPORTANT - Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/models/9a8b5c6d78e9f0g1h2i3j4k5l6m7n8o9p
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