Heirloom from Apex Legends
sketchfab
I'm excited to share this high-poly model of the iconic Heirloom, which I created by starting with a base mesh in Maya. From there, I used ZBrush to add intricate creases and perform boolean operations that resulted in a fully 3D printable and assemble-able model. I'm really pleased with how it turned out and had the opportunity to experiment with some new tools that I hadn't used before. Although I might consider adding texture or other details at a later time, for now, I'm focusing on other projects due to my busy schedule. The topology is a bit of a mess, which may require re-topping in the future, but overall, I hope you enjoy it!
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