Height Platform v2

Height Platform v2

thingiverse

# v3 Redesign I've taken this project to the next level by incorporating some significant enhancements compared to the original version. The bottom base has undergone some notable changes: * The unnecessary ring that encircled it has been removed, resulting in a reduction of material used. * The thickness of the bottom base has also been decreased. The middle base (cog wheel) has been redesigned with the following improvements: * The numbers have been inverted so they're now printed into the cog instead of protruding from it. This was done to eliminate the issue with support materials causing smudged and unclear numbers. * The tabs on the bottom were initially too small, leading to a somewhat unstable base. To address this, I've thickened the tabs to ensure the cog stays securely in place during gaming. The top base has also been modified: * The ring that encircles it has been reduced in height to minimize material usage. As for the peg, I've simply cleaned it up a bit using Meshmixer, but nothing else has changed significantly. Regarding the platform, I've made two key adjustments: * Its thickness has been increased since the area where the peg passes underneath was initially too thin and prone to breakage. * The D&D symbol has been removed, as the SVG file used for it caused printing issues, resulting in a multitude of random tiny dots instead. =============================================================== The platform's height is crucial for determining how high a miniature can fly without necessitating the construction of towering structures on the table. The dial in the center ranges from 5 to 60 feet. Feel free to scale the print as needed, as this design doesn't have a specific scale in mind. Instead, it allows for easy adjustment and resizing to accommodate different-sized miniatures. However, make sure to scale all items simultaneously or ensure they're scaled to the same size to guarantee compatibility between pieces. These components are intended to be printed in High Rez to showcase intricate details. I created this design using TinkerCad and refined it with Meshmixer.

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