Heavy spaceships collection

Heavy spaceships collection

cgtrader

Save 175$ by buying this collection !A collection of four spaceships I designed originally to illustrate my own short stories and novels.Here are the descriptions of the various spaceships : Heavy cruiser :This is a command cruiser I made after my own sci-fi universe. The model was created in Lightwave and textured with substance designer. All renders were made in Lightwave 11.6.The rigged model has to be loaded with the lightwave scene (.lws). It is controlled by several controllers and morph sliders for the main hull, and the various guns. Note that the object (.lwo) should load in any package able to load lightwave objects, since all the textured are placed with a single overlapping UV-map. This said, all textures applied nodally, such as normal maps, would have to be loaded manually in any other package. Beware : as there is a unique overlapping UV-map, don't try to resize it automatically, it would destroy it completely.I will update the model later with a .fbx version, including all morphs and pre-loaded nulls to control the various parts of the ship.Deep space explorer : A deep space explorer to reach the outbounds of the galaxy.The model was made in Lightwave and textured with substance designer. It is textured with 12 sets of 1K or 1024*512 maps including diffuse/normal/specular/emissive when neededMapped on a single overlapping UV-map, thus allowing a lightweight model and textures but a good level of details even on close-ups.The LWO version includes some nodal occlusion shaders and normal mapping. For interchange, I strongly recommend .OBJ version which should load seamlessly all textures needed.Space frigate : A space frigate with a XVIIIth century vessel look.Highly detailed, modelled in Lightwave with the help LWCAD and Quadpanels plug-ins. The lightwave model includes occlusion nodes and glowing effects for better rendering.Main gun turrets and space fighter hatches are in separate layers with pivot points placed to facilitate rotation/opening/animation. In lIghtwave, hatches can also be opened with morphs one morph for upper hatches, one for lowerSpace medical frigate :A space medical frigate. Modeled and textured in Lightwave with the aid of quadpanels plugin. The model comes with various textures, specular maps and normal maps. It was designed with a lot of nodal textures in Lightwave, and thus, obj, fbx and dae will have basic mapped textures diffuse, spec and bump. The lwo is provided in 2 versions, one for loading in any software accepting lwo files, the other one called 'nodal' for LW11 and above, which uses specific materials and occlusion shaders

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